sasuraiger

going your days grow up

Enthusiast and gamesofter. Writer. Creator of @Kawaiikochans.


Finally got to the point where they dropped both shoes in one episode. Wish they had gotten to it a little sooner but I have to admit, that's a good one. The thing about this show is that no matter what gets revealed the episode-to-episode status quo never really changes much.

There is a certain detail to the reveal that's very funny but I can't compliment it without giving up the twist.



The jingle for this cowboy-themed steakhouse in New Jersey was burned into my head over years of family Sundays at my grandma's house in the Bronx, all us kids watching the afternoon movie on Channel 11. Fried chicken, rice and beans.

I looked it up on the internet way before now, but I only finally found it a couple of days ago. This upload is just two years old. I was starting to wonder if that jingle really existed, or if I had just dreamed it.

Anyway, the place closed somewhere in the 2010s. Reviews seem abysmal.



Here's an interview translated by Shmuplations about the process of creating the Street Fighter III series. They are politely open about having an aimless, meandering development process and a disappointed reception from players, particularly upon the release of the first version of SFIII.

I think that the "upgrades" of fighting game past-- in this case Second Impact and Third Strike-- need to be considered not as cash-ins or re-releases, but as the process of creation itself.

(Of course the old model of making console players pay full price for each revision was not good either, and there's a reason that's gone.)

As described in this interview, the designers don't find their vision for how this game "should" feel until the tail end of development of the second version. That's a really long time!

The devs couldn't have solidified that vision for the game without putting something to market-- or in SF3's case, the bosses drawing a line in the sand and forcing something out-- and getting input from players. And the process doesn't end; in this video the devs even talk about how System Direction in the Dreamcast version of Third Strike is specifically to let players mess around with the same stuff that they were in development.

Today the patch/DLC cycle takes care of all of this. You could probably think of every yearly Guilty Gear ST balance patch as a "#reload" or a "Slash" or whatever.



All the SNK game DLC is in the current PSN sale if you play there, btw. Samsho DLC is deep discounted (remember, Samsho is getting rollback soon) and team pack 2 for KOFXV is $22. I think I paid 40 for everything. DLC prices on SNK games are pretty steep and don't go down a whole lot so I thought I'd make note of it.

(I knew they had to nerf Orochi Yashiro, but damn)